City management is streamlined with sectors. People rage about the small feeling map but with the combat focus enlarging the map would just delay the combat. The combat is mechanically stronger than previous. However I personally find it was done well here. Something that I personally have raged about in the past (ahem, Skyrim). Planetfall very obviously is the result of refining and streamlining mechanics. I understand people who are disappointed from AoW 3. *I don't actually remember the exact limitations of the mod, but for this example it requires a unit with a biochemical damage channel.Originally posted by Promethian:The thing is. Then again there is nothing stopping you from mainly using units from your secret tech (at least I think), if that suits your strategy better. Xenoplague combined with non bio factions would have this power limited to units in the xenoplague tree*. Essentially letting him play as fungal necromancers. For example in Dastactic's Xenoplague Amaozon with growth allies, his main benefit was not in super powered bio attacks, but that he could equip almost all his units with the mod that lets you infest enemies with the chance of making them spwn a tier I xenoplague unit upon death. this is probably more pronounced in some techs than others, pure guess work but I would for example imagine a damage focused tech such as Promethean to benefit more from maximizing laser damage than say, something like Voidtech where the benefits are probably more tied to the type of units you are fielding.Īnother thing I have noticed is that the synergies oftentimes isn't about increased damage output through a specific channel, but more about a wider application of mods and their primary ability. The thing to keep in mind is that factions/secret techs are a lot more than their damage channels.
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